From insight to prototype
Designing journeys that make everyday tasks easier.
Design
the journey.RESEARCH DESIGN PROTOTYPE
The context
Address a daily challenge for students: cafeteria queues, uncertainty about available meals and planning their lunch break.
My approach
I conducted interviews and a focus group, explored user needs, and designed a Click & Collect journey, including screens for browsing the menu, selecting a meal, booking, ordering and confirmation.
The outcome
An interactive cafeteria prototype for the Dijon University Institute of Technology, plus two other Figma explorations: the fictional Côte d’Eau water park and a sports community space. The linked files reveal the interfaces and user journeys.
Design files open in Figma. Access may depend on each file’s sharing permissions.
Explore the prototype
The prototype loads from Figma. You can also open it using the links below.